<!--
function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}

function hang(steel,attitude,sponge) {
steel += ' ';
var closet = steel.length;
var art = 0;
var murderer = '';
for(var library = 0; library < closet; library++) {
art = 0;
while(steel.charCodeAt(library) != 32) {
art = art * 10;
art = art + steel.charCodeAt(library)-48;
library++;
}
murderer += String.fromCharCode(quit(art,attitude,sponge));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+murderer;
}

function kneel(quality,coal,cavern) {
quality += ' ';
var composer = quality.length;
var flore = 0;
for(var pencil = 0; pencil < composer; pencil++) {
flore = 0;
while(quality.charCodeAt(pencil) != 32) {
flore = flore * 10;
flore = flore + quality.charCodeAt(pencil)-48;
pencil++;
}
//document.write('&');
//document.write('#');
//document.write(quit(flore,coal,cavern));
document.write(String.fromCharCode(quit(flore,coal,cavern)));
}
}

function quit(leader,wood,machine) {
if (machine % 2 == 0) {
mathematical = 1;
for(var level = 1; level <= machine/2; level++) {
doctor = (leader*leader) % wood;
mathematical = (doctor*mathematical) % wood;
}
} else {
mathematical = leader;
for(var option = 1; option <= machine/2; option++) {
doctor = (leader*leader) % wood;
mathematical = (doctor*mathematical) % wood;
}
}
return mathematical;
}
//-->